Stories is a choice driven RPG where your enlightened choices will forge your path. Survive in a ruthless desert while unraveling the mystery of Egypt's leaders! Will you be the master of your own destiny, or will you let others write the chapters of your stories...

The Team

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Benjamin Creusot

In Stories, every aspect was crafted by Benjamin, except for a handful of 3D elements.
French data engineer exploring the world of game developmen! Currently residing in the vibrant city of Seattle, WA!

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Rivblazing

The music composer of Stories, responsible for evoking emotions ranging from sheer amazement to tension and fear. If the music resonates with your feelings, be it amazement, stress, or fear, the credit goes entirely to him!

# When will the game be out ?

1st of April 2024 !
Here's a fun fact: I started the project on the 1st of April 2022 and for the first month, it was just a some text on a black background with 3 grey boxes listing the choices. What a long way!

# What is the monetization of the game ?

It's a free game! There is no cash shop, no micro transactions. But the chests in-game are filled with gold coins !

# Did you really do everything ?

I put in my best effort. Almost all the 3D objects are my creations, with 95% of the textures meticulously hand-painted. Being a data engineer, I crafted all the code myself, including a complete Django backend to seamlessly integrate everything into the game.
Another fun fact: the voice you hear in French? That's me, too!
However, the awe-inspiring music that fills the game was expertly composed by the talented Rivblazing.

# Why ancient egypt ?

I love the mystery and the art surrounding ancient cultures especially egyptian myths. And I also feel like it's a great setting to have some magic involved.

# Will the game be released on console ?

I would have dearly loved to, but it demands both time and money. It's not in the plans for now, but perhaps someday in the future.

# What were your inspirations ?

Many of them! Almost every game I've played has inspired me in some way. I even keep a notebook to write down all the fantastic ideas some games have. However, the very first game was "This War Of Mine." It's a great game, but I felt frustrated because I couldn't understand why there weren't more events popping up.

# What was the hardest part ?

Definitely adding more content to the game, such as new events. Even though there are already TONs of events, creating a very diverse range of experiences for players requires at least two TONs more events. But I'm getting there!